

MIND CONTROL DELETE works hard to expand the gameplay of the original which is why I opened with my excitement about knives. Landing your shots requires proper timing and precision, which is a lot to ask when three bullets are worming their way towards your cranium. Either way, it’s a lot more exciting than it sounds. Time does move a little bit when you’re still, so you can’t dawdle for too long. The twist being that time only moves when you do, giving you ample time to squirm your way around all the enemy bullets before sending out a couple of your own.

You’re put into a level full of angry red men all trying to kill you and you have to kill ‘em right back. That, and the tendency to be a bit self-indulgent, means that the sequel doesn’t land quite as well as the original. The core gameplay is still as fun as ever - in fact more so - but it makes a few design choices that hold things back a bit. The third game in the SUPERHOT franchise - following SUPERHOT VR - is still a lot of fun, but it is beginning to show some signs of picking up baggage along the way. A proper session of SUPERHOT: MIND CONTROL DELETE feels like you’re watching John Wick with someone who can’t keep their hands off the remote.
#Superhot win using only hotswitch how to#
It proves that the SUPERHOT team knows their formula works and they know how to execute it. Throwing a knife into a man’s face then running towards him, dodging a hail of bullets, before yanking it out and throwing it into his colleague? Pure poetry. You can throw knives now! I know that’s a strange way to open up a review but it’s very exciting. SUPERHOT: MIND CONTROL DELETE Review (2020)
